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Elvui buffs and debuffs guide
Elvui buffs and debuffs guide






elvui buffs and debuffs guide

Can only counterattack once when attacked with a Multi-hit Skill. This attack deals 75% of the normal Default Skill damage. When attacked, the Champion with this buff strikes back at their attacker using their Default Skill.

elvui buffs and debuffs guide

If a Champion with this buff dies, he or she will immediately revive with 30% HP and 0% Turn Meter. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. While this buff is active, the Champion is immune to all debuffs. Each Champion uses its own DEF value for mitigating damage. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. The attacker will take back 15/30% of the damage dealt. Makes the Champion immune to all forms of damage. Reduces the value of the received damage by 15 / 25 %. Increases Accuracy in the battles by 25% / 50%. Increases the Champion’s C.DMG by 15 / 30%. Increases the Champion’s C.RATE by 15 / 30%. Increases the Champion’s Battle SPD by 15 / 30%. Increases the Champion’s Battle DEF by 30 / 60%. Increases the Champion’s Battle ATK (current ATK value) by 25 / 50%. Heals the target Champion by 7,5 / 15% of their MAX HP at the beginning of their turn.

elvui buffs and debuffs guide

Use these Effects to strengthen your team or weaken the enemy. They can significantly influence the outcome of the Battle. These buffs/debuffs have WAY more display options and are better controlled by the "buffs and debuffs" module in ElvUI, not by the Unitframe module.There are two types of Effects in the game: Buffs (positive) and Debuffs (negative). If you want to remove all filters on player unitframes, imo you may as well disable player frame buff/debuff and just move/resize the default buff display (the ones by the minimap). Later you can get fancy creating or modifying filters if you want something niche.Įdit: This won't work if you have fancy visibility options enabled for player frame, but. Once you figure out how filters work, you can get most of the customization you need by adding and changing the order of preset filters. This is probably helpful - Glossary of aura filters and basic use examples. TL:DR remove all filters to see EVERYTHING. I think they setup these as default to prevent too much redundancy of non-essential info, at least they tried. In your player unitframe debuffs, there are filter options getting in your way.








Elvui buffs and debuffs guide